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 [Complete] Shuurai's Summoning Magic

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Shuurai
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PostSubject: [Complete] Shuurai's Summoning Magic   Mon Jan 07, 2013 1:02 am

Magic Description


Primary Magic: Summoning Arts: Water
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Summoning magic, as the title implies, is a magic that allows the user to summon/create things based off an element. This magic is basically the same as Celestial Spirit magic except the user does not use keys to summon things. Instead, the user places both hands down on the ground and forms a magic circle in which the creature is called out from. However, instead of calling to the spirits from out of the blue, they are placed into a different dimension just like Celestial Spirits. Shuurai's summoning magic is based on the element of water. He calls out to the creatures of water and calls out to them for assistance when need be.

However, in order to summon a new creature, he has to come in contact with it, defeat it in battle, and for a pact with it. Once this has been accomplished, the user can call on this creature at any given moment. There is a specific chant that the user must speak in order to summon the spirit. That chant is "From the bottom of the sea, I call out to thee! (Name of summoning). The user must speak that line every time if he chooses to call upon his creatures.


Strengths:
This type of summoning is quite versatile as the user can summon a creature for either offense or defense. Along with this, the user can also summon a creature based on helping its peers. Element wise, this magic is strong against fire and earth as water is the dominant element. As the user gets stronger, he may summon more than one creature at a time, giving him more possibilities.

Weaknesses:
Although these summonings have a lot of strengths, they have one weakness that harms the user the most; MP drainage. The reason this magic drains a lot mana from the user is because the user must pay mana in order to summon the creatures as well as maintain them on the field. If the user reaches zero due to mana drainage, they cannot call upon any more creatures and may faint. Element wise, this magic is weak against lighting and wind due to the fact that lightning can surge through water and wind can blow the water attacks away.

Spells


Name: Lila
Rank: D [10 Mp to summon/5 to maintain]
Element: Water
Description:
-Appearance: Lila is a spirit that was handed down to Shuurai. She is 7 feet tall [including her tail], and weighs about 140 lbs. For hair, she has a large dorsal fin along with two smaller fins. Around her body, she has many smaller fins as well, mainly to give her speed and balance. Her tail is about 4 feet long and makes the majority of her size. The top half as well as the sides are covered with pinks scales while the bottom half is a nice white. She has web hands to help her swim and use spells.

-Magic Description: She is your typical mermaid and she can tend to be a bit hot headed at times. Her tail is what gives her the strength to swim through waters. She can be summoned whenever as she is adapted to land. As she is a summoning of the water element, she uses water spells, unleashing them from different parts of her body. When she is in water, that is when she is the dominant specie as she can swim at a speed of 15 m/s. If she is on land, it is harder for her to move as she can't move due to her tail. This forces her to stay stationary. Neither of these things affect their offense and defense.
Spells:
-Wave Calling [E=5 MP]: Lila starts to sing in a beautiful tone and as she does, it starts to rain. This spell in no way affects Lila as it is merely used to create rain. This spell can water crops, make mud, pretty much do whatever any other rain shower would do.

-Hydro Tail [D=10 MP]: Lila brings her tail up above her head. As she does this, a magic circle forms around the tip of the tail. Once this is complete, a jet of pressurized water is released at her opponent at a speed of 10 m/s. The burst of water is capable of knocking the wind out of her opponents as well as causing a few bruises.
Lila:
 

Name: Kaiser
Rank: D [10 Mp to summon/5 to maintain]
Element: Water
Description:
-Appearance: Kaiser is a spirit handed down to Shuurai by his father. He is a calm spirit that knows what he is doing at all times. Kaiser is 6 feet tall and weighs 192 lbs. Kaiser stands upright like a normal human. He holds a shield in his right hand and a spear in his left. Kaiser is a nice purple color with a cyan tint in some areas making him stand out. He is well adapted to the land as he can walk on it. He can be compared to a mutated sea horse due to the fact that he looks like one. The most interesting part is that his legs are quite skinny but in return, he has fast speed and agility.

Magic Description: Kaiser is more so a hand-to-hand combat creature more than a long range one. However, he may not have any close combat spells but he is more so trained for hand-to-hand combat than anything else. He can be summoned at any time as he is adapted to the land and water. In water, he can swim just as fast as he can run, at a speed of 10 m/s. Being in water does not strengthen his spells.
Spells:
-Neptune's Trident [D=10 MP]: This is a unique spell. Kaiser forms a magic circle around the tip of his spear. The spear itself is 3 feet long while the tip is 20 cm long. Once this is complete, water starts to surround the spear and form a cast of Neptune's trident. Kaiser can launch the three prongs at his opponent. These prongs are the same size as the spear tip; 20 cm long. The prongs move at a speed of 10 m/s. and are able to pierce through D-rank defenses as well as cause minor cuts.
Kiser:
 


Last edited by Shuurai on Tue Jan 08, 2013 9:59 pm; edited 1 time in total
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Riza_Wilder
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PostSubject: Re: [Complete] Shuurai's Summoning Magic   Tue Jan 08, 2013 9:53 pm

Lila:

How is her movement restricted on land? Is she slower, stationary, etc?
For her Hydro Tail, what is the size of the water jet and how fast does it move? (10 meters per second?)

Kaiser:

Neptune's Trident: How large are the prongs? (The same size as the original trident prongs?)

Please note somewhere that each spell one of your creatures/friends/etc uses costs you MP~
Thank you! Smile

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PostSubject: Re: [Complete] Shuurai's Summoning Magic   Tue Jan 08, 2013 9:59 pm

Bump :3
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PostSubject: Re: [Complete] Shuurai's Summoning Magic   Tue Jan 08, 2013 10:26 pm

Looks good to me~ (^-^)
(Totes click the spoiler tag, heh~ ;D)

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