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 Sky God Slayer magic

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Haruna
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Join date : 2012-12-13

PostSubject: Sky God Slayer magic   Fri Dec 14, 2012 2:45 pm



"In the darkest of lores, it is said the sky itself wishes you harm. the god of which would have to be wickedly cruel, or cruelly wicked."
Primary Magic: Sky God Slayer
Secondary Magic: -
Caster or Holder: Caster
Description: Haruna is able to create and summon winds from his body, same as any wind/air mage. However, he's also able to cause unbelievable damage with the wind currents, the only difference is that the winds that are designed to be an attack are black, making it slightly more visible than normal wind magic but much more deadly. He's also able to devour wind and air to reinvigorate himself, healing injuries and regaining stamina. That also extends to all types of wind magic, whether it's pure wind, air, or even Sky Dragon Slayer spells, as long as he's the same rank or higher than them. In reverse, his spells aren't able to be eaten by sky dragon slayers, making it much more effective at it's job

It is also able to buff both the caster and allies, as well as heal extremely well, making this magic amazing in offense, defense, supplementary AND healing. The only problem with the healing is that, when done to someone other than the caster, it doesn't return stamina and that must be allowed to return naturally.
Strengths: This magic is a true jack of all trades magic, able to allow him to specialize in healing, buffing, defense or offense. Also, unlike most magics, it is able to differ it's fighting style depending on how he uses it. If he makes the attack more spread out, covering a larger area, he is able to attack with a blunt burst, but if he keeps it specialized to small areas, he's able to attack with sharp wind, cutting, stabbing and goring. It also specializes in both close range (by covering his body in the wind) and long range attacks, meaning that he's able to fight in almost any scenario.
Weaknesses: The problem with this magic is that, firstly, it's weak against nature magic, causing earth spells to be 15% more effective than what they would normally be. Further to that, they can't swallow their own wind, and if the air is too heavily polluted (e.g. Smog) then the healing value is reduced.

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Last edited by Haruna on Sun Dec 16, 2012 5:51 pm; edited 4 times in total
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PostSubject: Re: Sky God Slayer magic   Sat Dec 15, 2012 7:51 am

Name: Sensory Wind
Rank: E
Magic Cost: 5
Requirements: Sky God Slayer magic
Class: Supplementary - Detection
Element: Wind
Effect: A light, seemingly harmless wind blows through the area, touching everyone within it. It allows him to detect magic, as well as to find exact locations of where people are. It has a ten meter radius from where he is, but allows him to check around corners for ambushes. Due to it not being used for combat purposes, the wind is normal colored, keeping it incognito.
Magic Circle: No seal
CD: 2
Dur: 3

Name: Current
Rank: E
Magic Cost: 5
Requirements: Sky God Slayer magic
Class: Supplementary - Parlor Trick
Element: Wind
Effect: He clicks his fingers, a tiny magic circle appearing between his two fingers, before a small current of wind moves directly from where he put his fingers out, always to the right. He can use this to knock small things over, or to blow things up (e.g. making a curtain flutter, knock against windows to scare people.). It can move cloth and other light materials such as that, and small weights like pieces of wood or plates.
Magic Circle:
Spoiler:
 
CD: 1
Dur: Instant

Name: Wind walker
Rank: D
Magic Cost: -
Requirements: Sky God Slayer magic
Class: Supplementary - Movement
Element: Wind
Effect: Stomping one foot on the floor, a magic circle appears under his feet, before a small curtain of hot air appears under his feet, allowing him to use it to fly, or walk through the sky. It boosts his speed to 10 m/s, and he can fly as high as he wants.
Magic Circle:
Spoiler:
 
CD: 3 turns
Dur: / -5

Name: Wind Tunnel
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Offense
Element: Wind
Effect: Haruna builds two large torrents of wind around his arms (one on each), before releasing them. If he slams them together, he gets a large torrent that stretches out the further it goes, hitting multiple people. It spreads out to have a 12 meter radius, shattering through the ground and picking up debris to launch at the enemies as well. It slams the wind out of them and causes extreme bruising. However, if he doesn't slam them together, he gets two pinpointed blasts of wind, acting like javelins. They move slightly faster than the combined torrent (15 m/s) and cut through the flesh of anyone hit by them.
Magic Circle:
Spoiler:
 
CD: 3 turns
Dur: Instant

Name: Twister of the Sky God
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Offense / Defense
Element: Wind
Effect: This magic summons up to four large twisters that surround enemies, keeping them from attacking him. If they fire any long range solid attacks. it will throw them straight back at them, causing them to suffer the effects of the spell. If they fire an elemental spell (other than wind, earth or water) The twister catches it and makes the offense even stronger. Dragon/God Slayers can't eat the elemental twister because it's combined with the dark wind. If they try to physically break the walls, then they get hit for a D rank for every attack they make unless it instantly breaks it (moved up to C rank if it's been elementally burned), and it naturally causes D rank damage every turn they're inside it (C rank if it's been elementally tainted). They can sustain two D rank attacks or one C rank attack before any attack will break it (other than non-magical of course). Anything higher than C rank instantly breaks it.
Magic Circle:
Spoiler:
 
CD: 4 turns
Dur: 5 turns

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